Showing posts with label Armin Shimerman. Show all posts
Showing posts with label Armin Shimerman. Show all posts

Friday, March 21, 2014

7-21. Firstborn.

Klingon warrior K'Mtar (James Sloyan)
challenges Worf about Alexander's future.
THE PLOT

When Alexander says he doesn't want to become a Klingon warrior, Worf decides to expose him to Klingon culture by taking him to a Klingon outpost celebrating the Kot'baval Festival, a commemoration of Kahless' defeat of an ancient tyrant. This seems promising: Alexander throws himself into a re-enactment of the battle, and enjoys playing with other Klingon children.

That night, Worf and Alexander are attacked. Worf is able to fight off the assailants with help from a stranger: K'mtar (James Sloyan), who introduces himself as an advisor to The House of Mogh, sent by Worf's brother to protect him from an assassination attempt by the Duras Sisters, Lursa (Barbara March) and B'Etor (Gwynyth Walsh). The Enterprise crew goes to work tracking down the Duras Sisters, still in hiding from the Klingon government.

Meanwhile, K'mtar begins pressing Worf about Alexander's future. When Worf balks at the idea of sending the boy to a Klingon academy, the other man threatens to challenge his right to raise his son, insisting the boy should be taken to the Klingon homeworld!


CHARACTERS

Capt. Picard: Takes seriously Worf's concerns about his son, ordering a deviation in the ship's course so that Worf can expose Alexander more directly to Klingon culture.  Spends the rest of the episode on vacation, leaving Riker in command.

Riker: With Picard off the ship, it is left to Riker to coordinate the search for the Duras Sisters... after he gets K'Mtar to explain why Worf was attacked, that is.  When the Klingon evades that it's "a Klingon matter," Riker snaps back that it becomes his concern when one of his officers is attacked, and looks ready to physically battle K'Mtar if that's what's needed.  I suppose it bears remembering that Riker spent some time on a Klingon ship himself.  He also gets a chance to show his roguish side when sparring with Quark, making a deal for information. Jonathan Frakes is in fine form throughout, and every one of his scenes is a good one.

Worf: He genuinely wants to honor K'Ehleyr's memory by allowing Alexander to choose his own path. He just cannot understand how a path other than that of a Klingon warrior could be appealing or fulfilling. He does seem to at least subconsciously recognize that his son isn't suited to a warrior life. He admits to K'Mtar that Alexander's fighting skills are years behind those of most Klingons his age; when K'Mtar pushes him to send Alexander to a Klingon school so that he can catch up, however, he resists. Later, he cuts short the other Klingon's scolding of Alexander for not killing a holo-opponent. Both would be the right way to deal with a young Klingon warrior, but Worf already knows that this isn't the right way to deal with his son. It just takes a hard push for him to consciously acknowledge as much.

Quark: Has an amusing cameo, in which he provides Riker with information about the whereabouts of the Duras sisters. It's only a few minutes' screen time, but it's fun watching Quark and Riker try to outmaneuver each other. Quark voiding Riker's vouchers for his bar even as they negotiate, already knowing what the tradeoff for the information will be, is a golden touch.

Alexander: The final TNG appearance of Alexander is one of his more tolerable outings. Alexander wants to please his father, but also isn't certain that he really wants to be a Klingon warrior. He does enjoy the Renaissance Festival-like performance of a famous Klingon battle, and he is clearly stirred by K'Mtar's appeals to learn to protect both himself and his father - but in a battle simulation, the Klingon blood lust just isn't there. It takes the events of the episode to get Worf to admit what's already clear enough: That Alexander will need to find a different path.


THOUGHTS

After a string of very weak episodes, Firstborn comes as a relief. It isn't top-tier TNG by any means.  Its story isn't the most compelling to start with, and it peters out in the last ten minutes.  But it is a competent and enjoyable piece, from a writer who has a strong grasp of who the characters are.  After the last four episodes, that much feels like an accomplishment.

For about three-quarters of the episode's running time, writer Rene Echevarria does a solid job of balancing the Worf/Alexander thread against the Klingon intrigue. Both plots are kept alive, and both are kept moving at a good pace. A terrific guest performance by James Sloyan adds energy to both threads. Sloyan also has genuinely good screen rapport with Brian Bonsall, which draws a far better performance from the young actor than has generally been the case.

Then, about ten minutes short of the episode's ending, the momentum screeches to a halt with a nonsensical Third Act twist.

A visit to the Memory Alpha wiki reveals that this twist was actually the starting point for the episode. But it isn't integrated into the story. I think the problem is that the story picks the wrong viewpoint character. Had the episode followed K'Mtar, opening with his mission and why he is on it, then the final scene between him and Worf would carry some weight. Instead, the revelation comes across as an arbitrary plot twist that the narrative simply hasn't laid any ground work to justify.

Until the final ten minutes, I was leaning toward a "6" for this enjoyable, albeit unmemorable, outing. But the episode collapses under the weight of its finale, leading me to deduct a point... Which still has me rating this above any of the preceding four episodes!


Overall Rating: 5/10.

Previous Episode: Journey's End
Next Episode: Bloodlines


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Sunday, January 30, 2011

2-21. Peak Performance

THE PLOT

Realizing the threat posed by the steadily approaching Borg, Picard agrees to a Starfleet request he had previously resisted: He allows his ship to become involved in a war games exercise, presided over by Kolrami (Roy Brocksmith), a master strategist of the Zakdorn race. The engagement is one that's well-suited to preparing for a Borg attack. Riker will command the Hathaway, an 80-year-old vessel that is only partially working, in simulated combat against the Enterprise.

With the Hathaway hopelessly outmatched by Enterprise, Riker's only chance lies in finding ways to trick and surprise Picard. Kolrami doesn't think Riker is up to the challenge. He's read Riker's file, and "found him wanting." But with assistance from Worf's tactical skills, Geordi's engineering abilities, and Wesley's science experiment, Riker may have a few surprises in store for both his captain and the pompous Zakdorn.


CHARACTERS

Capt. Picard: Has developed tremendous respect for Riker. He recognizes that Riker's lighthearted personal style differs from his own, more serious one. But he has the sense to see this as a strength, rather than as the weakness that Kolrami insists it is. He defends Riker's lightheartedness to Kolrami, observing that the very joviality the Zakdorn disdains is what makes the crew so loyal to Riker. His desire to see his first officer do well does not impact his own desire to win, however, and he sets Data to work analyzing Riker's past performance in combat situations to try to figure out exactly what the younger man will do.

Riker: Enjoys a challenge, even a challenge he has little chance of turning into a victory. It is for this reason that he challenges Kolrami to a game of Strategema, knowing that he has no chance of winning or even of managing a close match. He simply wants to play the man who is the best, even if he can't win. This same quality is in evidence in his command of the Hathaway. He uses every resource given to him to trick and bluff Picard in the war game. He doesn't really expect to win. But he relishes the challenge of showing what he can do with these limited resources.

Worf: Another very good episode for Worf. His reaction to Kolrami is well-judged. Once he learns that the Zakdorns' reputation for strategy has never truly been tested, he loses all interest in Kolrami, stating that with no actual test, his reputation is meaningless. He does not see the point in the mock combat, but is eager to join Riker's crew to try to outwit the Enterprise. He employs guile as a tactic to good effect, first in the war game, then in more dire circumstances.

Data: Prodded by Pulaski, he challenges Kolrami to a game of Strategema... and loses. This prompts a crisis for Data.  He assumes that since he believes he made no mistakes, then there must be some fault in his systems. Picard snaps him out of it by telling him that it is quite possible to lose even when no mistakes are made, and Data is able to re-think his game strategy to stymie Kolrami in the tag.

Annoying Space Bureaucrat of the Week: Kolrami (Roy Brocksmith) is arrogant, superior, and smug. He's more or less the perfect Starfleet bureaucrat. He's not actually evil, but you still want to see him get a severe comeuppance. His disapproval of Riker's jovial nature is convincing. To a certain type of personality, people with a tendency to joke about serious subjects can easily come across as frivolous, no matter how good their record may be. Once the situation turns deadly serious, Kolrami folds into a cardboard coward - the predictable path for the script, though it would have been far more interesting had Kolrami stepped in at that point with a brilliant strategy that proved his reputation.


THOUGHTS

"Starfleet is not a military organization." Uh-huh. It has a naval command structure, mandatory court-martials for captains who lose their ships, and court-martials for officers accused of misconduct. Junior officers who disobey a captain's orders can be charged with insubordination. In the event of a war, Starfleet is trained and ready to fight on the front lines. But no, it's not military. No sir, nothing military about it at all.

What's that old saying about something that quacks like a duck... ?

That bit of grumbling to one side, Peak Performance starts out rather well. I particularly enjoyed the nod to the Borg. I assumed they would go unmentioned until Best of Both Worlds, so it was a nice surprise to have the encounter from Q Who used as an excuse for Picard to OK this exercise.

Riker's preparations for the war games are fun to watch. He selects his crew well, and putting the two characters who most hate to lose - Riker and Worf - into a situation where there are few options for winning creates an interesting scenario. As they prepare little tricks and traps, the stage is set for what seems likely to be an entertaining encounter between the two lead characters, and their differing command styles.

A funny thing happens on the way to the contest. The Ferengi crash the episode, taking the whole show on a left turn into a completely different story. I don't know whether the writers were trying to up the stakes by creating a genuine threat (to the extent that the Ferengi could ever be said to fill that role), or whether they simply did not want to answer the question of which of the two leads would win. Either way, it effectively derails the show. The contest the entire episode had been building toward is forgotten in favor of a rather standard and uninspired "action climax."

I would have far preferred to have simply carried out the contest. As I see it, there are two possible outcomes. Most likely: Picard wins through having the vastly superior ship, but only after Riker does a tremendous job with the resources at his disposal, thus earning Kolrami's respect. Less likely, but potentially more interesting: The trick with the warp drive allows Riker to win the engagement, thus setting up a situation for the rest of the series in which the First Officer is actually the more capable commander in a direct military engagement. If that were the resolution, officially recognized by Starfleet in the wake of the war game, then that could have set up some truly interesting situations for Seasons Three and beyond.

But no. The Ferengi come in with a stupid Third Act that has nothing to do with the episode we've been watching up to that point, but which allow Picard and Riker to be back on the same side for the finale. And with that, the war games are over, and Data gives Kolrami (who, all too predictably, becomes a coward when the going gets tough) his comeuppance.

It's far from the worst of what's been a very uninspired set of episodes. But given the promise of the first half, it is the most frustrating of the past five, because it so clearly could have been good. Instead, the series contents itself with mediocrity. Again.


Rating: 4/10.

Previous Episode: The Emissary
Next Episode: Shades of Grey

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Saturday, August 21, 2010

1-5. The Last Outpost

THE PLOT

The Enterprise is pursuing a Ferengi ship that has stolen a Federation owned MacGuffin device. The Ferengi ship abruptly fires on Enterprise, then turns to face them... and then, suddenly, the power begins to drain. The Enterprise crew worry at first that the Ferengi are more technologically-advanced than they had believed. With power steadily failing, Picard prepares a surrender... only to find, when he contacts the Ferengi, that they believe he is demanding their surrender.

Turning their attention to the planet below, the crew soon discover that it is this planet that is the source of the power drain. Now they will need to cooperate with the untrustworthy Ferengi in order to free both ships from technology left by an ancient empire that was destroyed more than 100,000 years ago...


CHARACTERS

Picard: Abhors the idea of senseless, destructive violence. Faced with the prospect of the Ferengi actually laying claim to technology that can sap away a ship's power, he is willing to surrender - too willing, given that this makes three times in four episodes that Picard has offered or prepared to offer a surrender. He is not above a bit of deception, however, and waits to let the Ferengi know that Enterprise is not actually draining their power.

Riker: Studied Sun-Tzu's The Art of War at the Academy, and applies its lessons to good effect, both with the Ferengi and with the guardian of the titular outpost. Comes up with almost all the ideas in this episode - using the brief gap between acting and being stopped to try to escape, the facedown with the guardian - and leads the Away Team. Given that this is not the first time in four episodes that Riker has saved the day while Picard has sat around on his captain's chair, viewers could be forgiven for considering Riker the lead, and Picard comedy relief. Now if only Riker actually had a bit more characterization...

The Enterprise Crew: Geordi reveals a sarcastic streak in this episode... repeatedly, to the point where it becomes a bit tiresome. Data's divide between machine and human is exploited for comedy value with the Chinese finger puzzles (which, given the screen-time devoted to them, I was frankly surprised played no role in the climax. I figured Data would end up confounding the Ferengi with them). Worf is a Klingon, and he wants to fight, because he's a Klingon. In fairness, that's more than Worf has gotten in any preceding episode. Wesley is... MIA, meaning no "Brats in Space" entry this time. Finally, Tasha gets a strong entrance when she faces down the Ferengi with a phaser, and a great facial reaction to the Ferengi's disgust that she wears clothing.

Villain of the Week: This episode introduces the Ferengi, and makes the massive miscalculation of trying to make them in some way sinister. With their diminutive size and Dumbo-like ears, you'd have thought they were comedy creations from the start... but nope, this episode actually wants us to take them seriously (well, at least until the last five minutes). Thankfully, they were retooled for later appearances. They are decidedly ineffective as villains.


THOUGHTS

Ugh.

Perhaps a little better than Code of Honor. But that's hardly an accolade. This episode is painfully slow, for starters, and the entire Enterprise crew appear to have been given complimentary lobotomies prior to the episode's start. Why else does it take more than a quarter of the episode for anyone to suggest the obvious: that it just might be a good idea to see if the power failure has something to do with the planet below?

Oh, and is Counsellor Troi the most useless Trek character ever? "I sense an alien mind," she says in Encounter at Farpoint. "I sense drunkenness," she says in The Naked Now. "Tasha is very attractive," she helpfully informs the blind in Code of Honor. And here? "I sense nothing," followed by whining about the cold later on. I'm sure she improves as a character when the show improves... in what? Two, three more seasons? Right now, I'd rank her down there with Enterprise's Mayweather as an utterly useless character.

It all culminates in a confrontation between the regulars and the Ferengi for the favors of the Bridge Keeper from Monty Python and the Holy Grail, on an alien world that's possibly less convincingly realized than many of the alien worlds from TOS. But not before Geordi makes a dozen snarky asides, with no superior officer ever even hinting at reprimanding him for them, not before Data wastes minutes of screen time playing with Chinese finger puzzles, and not before the Ferengi leer at Tasha, saying that clothing females "invites others to unclothe them." Well, all right, that last was amusing - particularly when Tasha rather violently invites them to try it.

It all ends with a philosophical discussion between The Bridge Keeper and Riker, while the Ferengi - for no readily apparent reason - hop around like monkeys, complete with ape noises, in the background.

You know, I take it back. This was just as bad as Code of Honor. Maybe worse. The seriously flawed, but generally entertaining Enterprise was the franchise killer, while this show came to be revered in many quarters as "superior to the original?" From what I've re-experienced thus far, if the network had pulled the plug on this after 13 episodes, I'd have fully understood.


Rating: 2/10.

Previous Episode: Code of Honor
Next Episode: Where No One Has Gone Before


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